![]() You have removed the frames for the front side now, but you are missing 7 You now should have one frame left, if you play the action nothing happens. Select the first option and remove all frames EXCEPT theįirst. Once you picked the correct one open "Edit Frame." at the menu bar, a new If you arn't sure if you have selected theĬorrect one just play the action and you will see it. Over the direction field is the action selector, search the one thats used for The first (otherwise your RO client will crash). Now we have to remove the frames thats used for the skill animation, leaving Should look like this, i took the High Priest for example. Now you are able to open them with actOR (be sure your full path don't act file you have to rename them because there are problems with korean letters, but don'tįorget to save the origin name somewhere, like in a text file. Īlright, once you extracted your desired sprite with the. Extracting a wholeįolder is a bit buggy, thats why i uploaded them. You can extract them one by one or over the treeview. Now you have to extract the Sprite models and the. act files with itĪt first, make a Backup of your f before you mess up something. actOR is a sprite editor and you can create the required.
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